#ifndef __MARCOS_H__
#define __MARCOS_H__

#DEFINE SET int

#DEFINE MAN 0
#DEFINE PIN 1
#DEFINE SOU 2
#DEFINE HUU 3
#DEFINE SAN 4

#DEFINE TILES_START 0
#DEFINE TILES_END 135

#DEFINE TILES_MAN_RANGE_MIN 0
#DEFINE TILES_MAN_RANGE_MAX 35
#DEFINE TILES_PIN_RANGE_MIN 36
#DEFINE TILES_PIN_RANGE_MAX 71
#DEFINE TILES_SOU_RANGE_MIN 72
#DEFINE TILES_SOU_RANGE_MAX 107
#DEFINE TILES_HUU_RANGE_MIN 108
#DEFINE TILES_HUU_RANGE_MAX 123
#DEFINE TILES_SAN_RANGE_MIN 124
#DEFINE TILES_SAN_RANGE_MAX 135

#DEFINE TILES_NUM_HAND 12

#DEFINE DISCARD 0
#DEFINE PON 1
#DEFINE KAN 2
#DEFINE CHI 3
#DEFINE RON 4
#DEFINE TSUMO 5

enum action {
	discard,
	pon,
	kan,
	chi,
	ron,
	tsumo,
	
};

#endif